The Signature Experience

Gameplay

Every player enters the arena with one goal: become the reason your team wins.

Heroes are not just roles, they are opportunities. Some break through enemy lines. Some protect their allies. Some control the space and create openings for their team.

A great team creates chances. A great player turns those chances into victory.

Read the situation. Master your hero. Take the opportunity. Because in Giant's Clash, one decisive moment can change everything.

Heroes

Choose from a growing roster of original heroes, each designed with distinct personalities, abilities, and combat styles. Find the hero that matches your playstyle.

Lead the attack. Hold the frontline. Support your team. Outplay your opponents. Find your strength. Master your hero. Create your moment.

Vivids

Every hero has a path to mastery. Vivids is Giant's Clash's hero mastery system, rewarding players based on their impact in battle rather than time spent playing.

By earning score through meaningful actions, players develop their mastery with each hero and showcase their dedication, skill, and playstyle. Whether you are leading your team, protecting your allies, securing objectives, or making the final play that changes the match, every contribution pushes your hero mastery forward.

Master your hero. Build your legacy. Become unforgettable.

Progression

Every battle moves you forward. Improve your rank, track your performance, unlock rewards, and develop your mastery through Vivids.

Unlike traditional progression systems that reward time alone, Giant's Clash rewards the impact you create in every match. The more you contribute, the more your heroes grow with you.

Clash System

The foundation of Giant's Clash matches. Every match follows the Clash system, a two-stage battle where teams compete during the Objective Phase before entering the final Rampage Phase.

During the Objective Phase, teams fight for control, resources, and momentum. Every advantage gained brings your team closer to the showdown. When the battle reaches its climax, the Rampage Phase begins — one team attacks, one team defends. Attackers must break through enemy defenses and defeat the opposing Giant, while defenders must protect their own and survive the assault. Every round is a chance to turn the battle around.

Match Structure

Clash matches are played across multiple rounds. As the match progresses, respawn times increase, raising the stakes and making every elimination more meaningful. If the match reaches the round limit, Overtime begins, where the outcome is decided by the last push.

Quickplay

3

Rounds

Competitive

6

Rounds

Escalation

Momentum matters. Teams that consistently dominate the arena gain Escalation, increasing the impact of their next Rampage attack. Escalation builds when a team maintains control throughout a round or prevents the opposing team from building enough progress toward Rampage.

However, momentum can be broken at any time. If the opposing team successfully enters Rampage, all accumulated Escalation is lost. Every advantage creates pressure. Every comeback starts with breaking the momentum.

Clash Variants

Harvest Preview

Harvest

The signature Giant's Clash experience.

Teams fight for control of Amber, the objective that determines who earns the next Rampage. Amber appears as a contested objective, forcing teams to fight for control and secure the final hit before their opponents. Secure the final hit, deny the opposing team, and claim the Power needed to move closer to victory. The first team to secure 2 Ambers earns the chance to enter Rampage and attack the opposing Giant.

Siege Preview

Siege

A battle of destruction and adaptation.

Teams must destroy two enemy towers that appear across the arena before entering the Rampage Phase. Each tower appears at a different location, forcing teams to adjust their strategy, fight for control, and create new opportunities with every push.

King of the Hill Preview

King of the Hill

A direct fight for control.

Teams battle to control a central objective and maintain their advantage against the opposing team. Designed as an introduction to Giant's Clash, King of the Hill focuses on core combat, hero abilities, and team coordination before introducing more complex objectives.

Lost

Lost

Urbanized

Urbanized

Street

Street

Facility

Facility

Palace

Palace

Metro

Metro

Khlong

Khlong

Utopia

Utopia

Are you ready to Clash?

The arena is open.